For the most potent spells the mod adds, you’ll even have to undertake short quests to prove you’re worthy.Ĭheck out the mod here. Like the Skyrim Midas Magic mod, this add-on attempts to stay relatively lore-friendly and hopefully not too game-breaking. This Oblivion mod adds beam spells, projectiles, a ton of new Conjuration summons, and more. Midas Magic adds over 300 new spells to the game, significantly building upon the base game’s magic system and getting significant props for style points. New hairstyles, eye textures, and more are included, made to look as in line with Skyrim and The Elder Scrolls Online as possible (unlike the great many anime-ish character overhauls you’ll find).Īs this one’s quite a complex mod, make sure you read all instructions on the Oblivion Nexus page before installing it. The mod completely reworks character heads throughout the game, including all races – even Dremoras and Shivering Isles races. Combine it with a good enough Oblivion animation mod, and you’ll have a character that’s far easier on the eyes – and a little closer to reality. Oblivion’s famously awful character creation is definitely lacking, and this mod picks it up as far as the game’s engine will allow it to go. Since Qarls Texture Pack doesn’t include playable characters and NPCs, you’ll want to grab the Oblivion Character Overhaul V2 to make the in-game models a little less… potato. Oblivion Character Overhaul V2 Image: Oblivion character creation OBSE is outdated was causing conflicts I think, so I left it out.Check it out on Oblivion Nexus here. I had problems with this as well, installed blockhead first then charector overhaul v2 loaded game from steam and it worked useing OBMM. I spent hours reading contradictory information, but this post is the only thing that helped me set up Mod Organizer + Blockhead + Oblivion Character Overhaul + the Steam version of Oblivion. I had the same problem as OP, and this solved it. If you've done it right, it will load up the Oblivion launch pad, and from there you just click play. Use this newly created executable (from the drop down menu next to the big Run button) any time you want to launch your modded oblivion. By default it will be set to Mod Organizer. Now go into Settings and click the Workarounds tab. In the Arguments box put -applaunch 22330ĥ. In the Binary box, point it at steam.exe (C:\games\steam\steam.exe) Put a name in the Title box (I called it Steam) Now in Mod Organizer, go into the Modify Executables option and do the following: Install blockhead.dll directly into \data\obse\plugins (in the Oblivion folder). Install OBSE directly into the Oblivion folder.ģ.
Mod Organizer works with Oblivion, but OBSE scripts and other particular mods (Blockhead), need to be installed to the oblivion directory.Ģ. Generally, utilities designed with Skyrim in mind are hardly compatible with Oblivion, no matter what they creators say, like Nexus Mod Manager for example. This is not a good thing for Oblivion players. On a personal opinion side, I see in the Mod Organizar Page for Oblivion that this version is too obsolete, no longer maintained, and deprecated by the one available at the Skyrim Nexus.
If your Archive Invalidation is performed through an external esp or txt file like ArchiveInvalidationInvalidated!.txt, then it's obsolete and deprecated, and not reliable. I don't know how Mod Organizer performs the Archive Invalidation, but with the rest of managers for Oblivion (OBMM, Wrye Bash and NMM), it's a one-time-only procedure. You need advice from Mod Organizer experienced users.Īnyway, in order to be sure that OBSE is actually not working, check the OBSE tester utility. Sorry, matey, but I can't give you further advice. I gave a look at Mod Organizer Nexus Mods page and my goodness, this thing works in a radically different way than Oblivion modding is supposed to work.